Just having to paint grass kills any possibility for me to use it. I have an application that as part of it's functionality, reproduce music from the music library using the AVPlayerItem. I do not use Swift but there is no fee for developing with it. (btw., not only Epic is affected, lots of suffering companies have joined), But that's not true. If you want to get involved, click one of these buttons! I never liked my Trash Can. nobody wants to pay to have an app that crashes constantly. I tested in my app and in Handbrake Beta for M1 which supports VideoToolBox H.264 encoding. From what I could see so far, this option doesn't belong to extended file attributes.. Console log has been attached. Adobe is already adding support so I mean with the built in Apple apps + Adobe you have a lot of things covered. Thankfully, Apple did (reportedly) make native OpenGL library support available on ARM (at least for now), so there's one huge bullet dodged. I see many visual artefacts on a video encoded with VideoToolBox H.264 (1080p 60 fps) 3300K or CQ56. If their market share gets too large, they would just get problems with cartel and competition CPU usage is 100%. I play it on Steam and my Phone and have connected the two devices. The pyside2 code cannot run on Apple Silicon, the process exists, but no window will pop up.! Epic takes a percentage too if you develop on Unreal and your product is successful. Problem Report - https://developer.apple.com/forums/content/attachment/a68af9d0-fcc8-4fb4-a333-297984b073de. Twinmotion has promise but is a long time away from Lumion level renders. even don't want to work with a Windows WM on Mac. Thats 112 million bucks per year and that's just based off 70000 worldwide customers. What is Apple Silicon. Apple has provided M1 users a stop-gap solution - Rosetta 2. . I imagine they are writing in Xcode so it may not be as hard as it seems. ARM stands for Advanced RISC Machine, this chip architecture differs from Intel which is based on CISC (Complex Instruction Set Computing). BTW...strictly for scientific purposes I played WOW on my laptop (have not played in over a year). It just doesn't feel like I can get the same realism with such a low effort as I can with Lumion. I would not look on Epic vs Apple war at all if not Twinmotion was the Most of the GOG bundles here use wine to run dosbox-x (which is silly.) At 7% that's 70000 Macs and if your software is 500 bucks that 35 million bucks. The M1 with multiple GPU cores could get very interesting though. Still it is obvious that in a market like 3D and CAD, only a part of the software Maybe given 2 years Sketchup will do it. (Forum Topic) Live Blog: Apple's September 9, 2015 'Hey Siri' Event (Blog Post) Concerns About M1 MacBook Pro 13 (Forum Topic) Opinion: Why VoiceOver Users Should Be Excited for Apple Silicon (Forum Topic) Perkins Mini (Hardware or Accessory Review) … Most of the problems Apple had with Macs were related to Intel , AMD or there war? PC/Mac are the only platforms that offer choices for which app client you want to use. so, are we going to fix this issue? I tried all the solution I could find on the internet except for connect via network cuz as soon as I open Xcode I cannot click. upgrade pricing for newer versions and such. So I am not 100% confident that we see a Apple Silicon Version of Twinmotion soon or ever. With Rosetta. If a Trash can had 2 CPUs instead of 2 GPUs, that no Software uses, 2x 6 core » Off-Topic Forums » Computer » Apple Silicon - finally an alternative to x86 on desktop; Thread: Apple Silicon - finally an alternative to x86 on desktop. Especially since they now have their own fledgling App Store with their 1 and only hit. The real problem is, that Apple demands that any developer, using the AppleStore, is NOT allowed to offer their OWN software on any other download/payment channel ... simply illegal, demanding for a monopoly ... and for good reasons, the EU (and as far as I know, also the US) are investigating against Apple, for that practice .... and I really hope, that Apple will be slapped for their misbehaviour, which it clearl y is ! But I guess in the zero bootcamp future I will need to switch. Opened a large file and it seems to work flawlessly for the 5 minutes I tried it lol. But you can get the actual game or whatever from wherever its sold. At least there is a vision for capable hardware now. But when I got my 2.1 Mac Pro in 2007, which was about 5500€, about double of what I that supports Apple will survive OpenGL and kext deprecation and other hurdles Regards. faster. I think you forget something. So any suggestion? Same with most 3D programs. Yes they have a small market share now but it is still the only PC competitor. Windows needs competition just like Apple does. Why it's ok with iOS 13.7 and why not with iOS 14.4 simulator?? Lots of other devs decided against App Store because certain important But it doesn't work with M1 Silicon machine. ItHadToComeToThis 1,054 Posted November 11, 2020. And mainly because they really eliminated some architectural bottlenecks. I now own one of the M1 Macs so I can safely say they made the right move to split from Intel and AMD. Not doing virtualized windows again. But for years there wasn't any hope for a future 3D Apple platform. need such greedy behaviour ? Windows has no current way to merge a non-existent Mobile Windows user base into Windows. Now if you mean on the iPhone/iPad/Apple TV yes there is only one App Store just like Google, Playstation, Xbox, Nintendo etc. I did around 20 of these attacks. OBS Studio Support. Some of these pieces of software (like Autocad) are 1600 bucks per year. or even simple maintenance to clean dust out or replace thermal paste. many other accelerator cores that share the same memory. Top. To use Apple Silicon efficient, Software optimized for Intel may need some Hence trying the PC. or Windows in the worst case. But before I did, Apple took the Pro from the EU market for electrical I had to buy a Trash Can immediately as a Project didn't fit in the 512 MB VRAM anymore like D50 (or D5 ? Two external devices: Apple Bluetooth Wireless Keyboard, and Logitech G102 USB mouse. They all take 30%. About; RSS Feeds; … They rather delay Windows graphics updates if necessary and may go No shipping costs or printing directions or boxes or CDs etc...Just printing money! They maintain the store, handle downloads/updates of your program and handle the multiplayer connections among other things. There are lots of successful examples for even complex Apps. Say you had 1 million customers. and software less attractive. Short of reinstalling Big Sur on the mini M1, how can I delete Rosetta 2? Just 3D Content Creation and Rendering does, because I really wish Lumion would but I have a better chance of Twinmotion adding single click grass and becoming viable. Every platform from Xbox to Playstation to whatever has their own App Store that you have to go thru. adaptations. 4 months 3 weeks ago #3317 by joachim. Also, now Mac developers can make a program for Mac which can also work on high end iPads too. But Rosetta will eventually be phased out if it is anything like the Power PC switch. Needs some work to get he cd to … I would LOVE it if Twinmotion gets on par with Lumion. is worth to jump on that Apple train and invest or better abandon Mac support. Apple hasn’t yet announced any Apple Silicon based Macs, other than the Mini that comes with the DTK. Where, as Apple never allowed Upgrading, buying directly from devs allowed I think you forget something. Now i can either use a high resolution with ant size fonts, or i can choose big font size with blurry displays resolution, which is very annoying. My theory has always been buy a decent machine and upgrade the whole thing in 3 years. They will have to say sorry (pay some money) and move on. The more customized or CPU/GPU specific customization and 3rd party Libraries used, I've succeeded in importing the 'FreeBSD-12.2-RELEASE-arm64-aarch64.vhd' into the Parallels Desktop 16 for Mac M1 Preview Edition by converting the given .vhd into .hdd and substitute the .hdd file in the .pvm. In 2012 a replacement would at least be around 100% faster, something that you can Now developers can leverage the HUGE user base and make a program or game for iPhone/iPad which also works on Mac. GPU render software and OpenCL abandoned after 3 years, for Metal. For Sketchup and Bricscad though my 2014 iMac is more than enough power. I think Lumion and Enscape are far superior in rendering Quality and GI than Twinmotion, but Windows only. Apple disclaims any and all liability for the acts, omissions and conduct of any third parties in connection with or related to your use of the site. My old iMac becomes like my second monitor. I think the UI in Twinmotion just needs to be a bit more normal. Until 2013 we got only a video station with slow Xeons, not updated for 7 years. They sold a game thru Apple's App Store and tried to bypass paying Apple for in app purchases. Forums. It performs pretty well with Rosetta 2, but ,more performance and less memory usage is always welcome. Imho, Apple does exactly the same now. Could you please give a hint whether there is an option to toggle "Open using Rosetta" for a specific application (in my case it is Xcode) via Terminal ? Apple won't want to punish those developers because they make money off them. With the new chip and a … I've been using mac for a long time, and i was able to connect to a external monitor with high resolution and good size fonts using 3rd party softwares, like one-key-hidpi or rdm. One one hand complex 3D/CAD Apps really need They just merged a 1 billion plus user base of iPhones and iPads with the Mac (not to mention AppleTV which which is basically a console). I have just been going thru one iMac to the next and have been happy. same configuration it was even 50+% more expensive on the PC side. Any ideas how to avoid this. At 7% that's 70000 Macs and if your software is 500 bucks that 35 million bucks. Unreal Engine is a Monster to use in GUI and UX for architects. Since WWDC many unpopular things make a bit more sense now. Once Bricscad works on new Arm Macs they can also make it work on iPad....Uh that will not be a waste of development time. Epic tried something dirty and is going to get slapped. Apple's first Macs with Apple Silicon chips, the late 2020 MacBook Air, MacBook Pro, and Mac mini, all use the M1 chip, which is Apple's first custom-designed Arm-based chip for Mac. Say you had 1 million customers. Twinmotion so far is for now the only Mac Solution. Not when developing for it also opens up the ability for it to run on iPads too. The key problem is, that a contract with the AppleStore prohibits any other source of download/selling, and that is not only immoralic and greedy, but especially not legal, such contracted statements are not valid, at least in EU region (no other AppSotre has such limitations !) Not really sure what there is to add inside anymore other that video cards. XCode is the environment - programming uses a programming language, and usually lot of (partially external) libraries ... so the main point is language and related compiler, not the IDE :-), AFAIK 30% was the typical common margin for such services. As far as I understand that could make things a lot faster( its essentially like having 4 video cards?) There are nice Apps, using all UE4 power but delivering a useful UI/UX, I am not really interested in any real time solution which (most of them) is Windows only. (Forum Topic) Suggestion: Add a "Mac Compatible" field for iOS app directory (Forum Topic) Affordable laptop (Forum Topic) Question about FlashPlayer on the Mac! The bundle doesn’t contain a version for the current architecture. The first three Apple silicon Macs are now available to order. UE4 are used for too many games ( not just fortnite ) that the developers that play by the books use it for. Thats 112 million bucks per year and that's just based off 70000 worldwide customers. The one area of concern to me is how developed the GPU's are in Apple silicon and if Apple silicon can be used in combination with say an AMD GPU. When Apple pops an M1 chip into an iPad Pro ( inevitable) and apps become universal (Mac or iPad or even iPhone...already happening) the "Mac" user base will merge with iPads/iPhones and that user base starts rising quickly. I did this via But Twinmotion a) runs on Mac and b) spreading Entourage is much easier. And I think the same for the mobile market, their larger business volume. I think, overall, Apple "could" even get the "best" 3D platform that way. The transition to Apple Silicon has been long coming, and developers are finally able to start adapting their apps for ARM-based Macs. People still use PCs from 2007 running windows 3.1 or 7 so it skews the number. The real problem is, that Apple demands that any developer, using the AppleStore, is NOT allowed to offer their OWN software on any other download/payment channel .. You have stopped watching this post. This site contains user submitted content, comments and opinions and is for informational purposes only. I wasn't amused when it was released and waited for an update, until in early 2015 Apple eliminates previous architectural bottlenecks, which makes it so it's working fine on iOS but on the Macbook with M1 processor the audio is not loading. (and not for customers comfort, flexibility etc. There are plenty of games on Steam which are also on the App Store. assertion failed [found_x86_offset]: no instruction entry found for jit breakpoint at arm address 0x12db71e00. I just got my MacBook Pro 13'' with Apple Silicon (M1 chip) and 16GB RAM. Before they thought about going Vulkan and MoltenVK to keep cross Epic tried something dirty and is going to get slapped. ItHadToComeToThis . get again a useful 3D platform - in the best case. the more a bag of hurt. (?). even those 15% ... 30% is not the key problem :-) If the developer has the freedom of alternatives. So never feel bad that a developer is developing for a smaller user base. It's about their "System on a Chip" architecture with CPU+GPU cores and etc.) and Mac Pro 2.1 was kind of a first generation device and limited and obsolete earlier. I doubt it. Current OS Version: 11.2 Beta (20D5042d) @xyzzy Have you seen if Vivaldi on … There are standard GPU Renderers supporting macOS via C4D or Modo but that's not the same And that's why. and code optimization. Opinion: Why VoiceOver Users Should Be Excited for Apple Silicon (Forum Topic) I dislike my apple silicone case, as it turns out (Forum Topic) iPhone 6 Or iPhone 6 Plus? platform support by a single graphics API. I suppose it comes down to how hard is it to switch complex software to ARM native. Even if their target was already Metal and Apple Silicon, there was no need to Click to start watching again. I had another thread going on this subject on the printing forum and it was suggested that I profile the monitor with my MBP and copy the profile over to the Mac Mini M1. Jump to page: 2020-06-22, 08:31 PM #1. ldev. Something Intel/Windows can't do with their legacy support and (legacy?) and where are they now ? This page contains known issues and workarounds related to running Unity and games made in Unity on Apple silicon hardware and/or macOS Big Sur operating system. Some more quick examples just hitting RTS search - Warhammer 40k: Dawn of War 2 , Total War: Warhammer, Warhammer 2, more Dawn of war stuff, Total War: Three Kingdoms, Might and Magic Chess Royale, Company of Heroes 2 collections, Total War Shogun, Iron Marines...I can keep going but I mean not sure where you got that idea from. So I waited and waited. Sadly, BricsCAD wasted so many resources on Mac's version! See their "1984" video ... There won't be any support for AMD or Nvidia GPUs on Apple Silicon. And what we were told about ARM also looks encouraging for a future with Mac as a 3D platform. NVENC and libx264 produce much better visual results with the same file size. They are making serious money in a worldwide digital market! So I would be very happy with Twinmotion and a real exchange Plugin for Another perfect example is Hades Star. All postings and use of the content on this site are subject to the, Additional information about Search by keywords or tags. which may lead to decisions not positive for effected users. @betazero said: Even that can be handled externally....You can add ssd external so that’s no big deal. MAMP PRO v6.3 does not work on apple silicon m1 processor. Does Apple Silicon support code without automatic reference counting? I heard that Apple will release M2 machine. that Apple already has established or will in the future or going on with Thanks in advance. So I would say every resource Bricsys spent so far in macOS may more likely pay off than ever. No, CAD, on Bricscad or Vectorworks, doesn't need special workstation power. Its so easy to use but has been the same for like 7+ years. but they behave exactly the opposite way, and there are reasons for ... From that point of view, it is more than 10 years overdue that EU courts now investigate against Apple & its contract conditions, and I truly hope they will forbig Apple such conditions, restricting the users' + developers' freedom of choice It is hard to figure out where to change some settings. Jan 16, 2021 #1 I would love a native ARM build for Mac. Where the user base was growing and more and more I believe Coremelt's plugins are licensed for 1 machine. Epic is the only one that is less and that's because they are new. It looks like you're new here. Apple engineers can contact me for more details. I am using MacBook Pro m1 13". Search for keywords, tags ([Tag Name]), and users (user:appleseed). Microsoft, Intel, .... Xcode is the development environment and Apple delivers APIs. They both did bounding boxes for 3d elements that filled in when you zoom in or wait and copied at the same speed. regulatory reasons, as they had something great in their pipeline - Trash Can. That's not an absurd statement. Beside Intels freezing progress. Note that native Apple silicon support for the player was added in Unity 2020.2.0a21. Im running a java Application fine in my M1, but in some cases crash with this message: I do not need pretty pictures for it just make it smaller so I do not have to tab thru pages. about Apple Store provisions. It is just since 2017, that we got something halfway capable, iMac Pro, in 9to5Mac – 22 Jun 20 Apple's ARM developer kit is … I used IODisplayCreateInfoDictionary , IODisplayConnect api for monitor control with Intel mac machine. Seems Apple changed it to 15% only now, when earning less than 1 million. All woudl be fine, if Appie would give users + developers a choice, where to buy, where to download from ... if Apple would be such a phantastic company, every user & developer would run into their arms, right ? Is it possible to use the TRNG in the security enclave directly in M1? They do not not require some kind of exclusivity unless you are developing for Apple Arcade. Apple has full control now. So in the past I've used RDRAND in Intel to directly access the true random number generator but now I'm thinking of rewriting my app for M1 - is there some similar intrinsic to _rdseed16_step? WOW am I surprised! Some of these pieces of software (like Autocad) are 1600 bucks per year. Who knows when Autodesk will add support or Sketchup. Apple Silicon at WWDC 2020: Everything you need to know. It was called the A4 and it was a system-on-a-chip or SoC. No matter how much they pretend to not be. If they know how to develop on iPhone they instantly know how to develop on Mac now. Please let us know if someone is going to get an Apple computer with the new CPU, and likes to build and test NGSolve on it. features weren't allowed for Store apps. Didn't get very hot either. Apple Silicon is officially useless for photo editing until this is solved. Thats 112 million bucks per year and that's just based off 70000 worldwide customers. Previously have been finding this using sysctlbyname() with name="hw.cpufrequency" or with sysctl() with name[0]=CTLHW and name[1]=HWCPU_FREQ. with Nvidia...( not really sure what happened there). I'll update this thread if I find any issues or crashes. I wouldn't worry about the Apple/Epic thing. From searching the community, it seems like M1 support should be available in the latest installer. My theory has always been buy a decent machine and upgrade the whole thing in 3 years. Apple released the current generation Mac Pro last year. true direct X later. regulations and couldn't do their things the way they want. Like Divinity Original Sin 2 is just one example that comes to mind. If you made use of Apples APIs, kept your App current with Apples recommendations, The live update thing really never did much for me since all I have to do is click the model and reload. I imagine they are writing in Xcode so it may not be as hard as it seems. And folks got Qt building on Mac ARM silicon way back in July, which is the one dependency that I was most worried about, given how much more tightly it integrates with the OS than low-level bits like ffmpeg, x264, etc. I bought it on App Store instead of Steam. Yes, iMacs and Macbooks were still reasonably fine during that period. Hi All, Rosetta 2 will let most Intel apps run on ARM just Rosetta did for PowerPC apps on Intel Macs years ago. Apple just leaped ahead of all other personal computers and this will leave the PC world scrambling to try to make up ... aaah, now I understand - why Apple has a market share of <= 7% in PC area :-) Once the couple remaining quirks are ironed out its just maintenance and minor new features. Yes, they obvious prefer making more money. Not sure what D5 or D50 is. Female time traveler with a pet fish and an astrolabe; Resident; 1,054 727 posts; … I also notice that processor speed no longer shows in 'About this Mac'. If the rumors are true, Apple silicon is far cheaper to Apple than Intel silicon. I need to test my installer on Apple Silicon, and I have previously installed Rosetta so I no longer get the prompt to install Rosetta. November 2020. The short list. 13-inch MacBook Pro, Apple M1 chip with 8-core CPU and 8-core GP and 16-core Neural Engine, 16GB unified memory, 1TB SSD storage; If it does, I can wait a bit for FaithLife to provide a universal Logos 9 app that contains both Intel x86 and Apple Silicon (M1) code. I tried using Synegy for a while but just put a trackpad on it and just leave it disconnected ( I really wish the option to use it as a monitor was still there) . Apple is freeing the apps from the OS. English Forums. Every company would do the same that is listed above. Because of Apple's special deal with Intel. October 31, 2020 1:01 PM UTC by Abhay Ram. which may lead to decisions not positive for effected users. Parallels in the past with Microstation. The company was under fire for several years for not releasing any proper “Pro” grade Mac machines. would have spend on PC replacements, it was the fastest 3D workstation available for The mini didn't have Rosetta and Air is pre-installed. Oh god I hate the Twinmotion GUI.... Lumions isn't perfect but 10 times better. Apple announced ARM back in June 2020, yesterday was the announcement of 3 Macs that would have M1 CPUs (Apple's Arm for Macs), The Mini still has an Intel option. Apple had a problem with Epic because Epic tried to sell digital goods inside Fortnite and tried to bypass Apple. or is there any workaround for this? So given freedom of choice would be absolutel yno problem for Apple ... I imagine they can see how many people are downloading the Mac version vs PC and with a very nice working Mac product the hard part is done. Epic would be unwise to stop exporting to Mac,iphone,ipad and apple tv. Although it is nothing close to the aid that UE4 provides. Thread starter MikeL; Start date Jan 16, 2021; MikeL Beta Tester. If there is enough support from Apps, Apple Silicon could change this. AdGuard for Mac. Apple Silicon is not just about RISC ARM architecture like ARM server CPUs. Will these api not be supported by M1 Silicon anymore? The graphics quality is set to 5 which is good in all settings and I went to Icecrown which is currently SUPER busy because a new expansion comes out today and played for 5 hours ish. The key problem is, that a contract with the AppleStore prohibits any other source of download/selling, and that is not only immoralic and greedy, but especially not legal, such contracted statements are not valid, at least in EU region (no other AppSotre has such limitations !) don't you ovverlook the REAL problem ? If you also have the plugin on another Mac, that may be what is triggering the "Trial" watermark. @betazero said: Hi all! But instead of bringing a Mac Pro Light or Mac Midi they even degraded the price ranges, very compatible to PCs. I am really happy with you, offering your M1 tests. Or do you even aware of this problem? There is some heat but it is in an area you dont touch and its not hot enough to cook anything. However, now with your latest m1 chip, none of them work anymore. Any idea or solution. Lumion is by far my favorite. If Lumion would kill the animations in the GUI it would run a little faster. I took a 10 MB pretty complex model and grabbed the whole thing and copied it 100 times to the right...Not only did it work but I can still zoom around quickly. They just merged a 1 billion plus user base of iPhones and iPads with the Mac (not to mention AppleTV which which is basically a console). all for ridiculous prices. I wouldn't worry about the Apple/Epic thing. I used to run Autocad like that and hated it yet still did it. To use Apple Silicon efficient, Software optimized for Intel may need some adaptations. dlopen_preflight(/Users/user/Library/Developer/Xcode/DerivedData/MYAPP-gefifpwdxlqqbidolncfjzimagfq/Build/Products/Debug-iphonesimulator/MYAPPUITests-Runner.app/PlugIns/MYAPPUITests.xctest/MYAPPUITests): no suitable image found. Did find: but far easier to switch than pure UE. UE4 runs great on a Mac but it is not fun to try to do arch vis in. but it is monopilistic, and in that sense, it entirely matches Apple's entire behaviour, monopols everywhere (and/or, creating a closed, locked-in environment, "1984" is greeting).